Ahmet Mete ÇOM

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  1. 32 votes
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    4 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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    Ahmet Mete ÇOM commented  · 

    Fair enough points, I agree. However, any game beyond extremely basic ones, namely any game with an NPC in it that is actively doing something, will need an AI. I agree there are other priorities, but the day will come we will need to know more about AI.

    When I say AI I do not mean a chess game's AI or a real time strategy AI, but about how we can form a basis for structural thinking of any NPC that will have to move, shoot, run for cover etc. We will need help both with a efficient way of thinking how to structure an AI AND how to do it with our tools. Like, Is it better to do it with scripts? How do we integrate these scripts to our code? Is it better to do it with a solid list of variables to which the npc class keeps track of and check every x time units via some in-code functions?

    I am an amateur, in the end, and I believe I came to the point where I am ready to tackle some AI. And we didn't even talk about it until now. I understand if it's not a high priority, but I have learnt alot from RB and would like to learn AI from him too, when he has the time for it, so here ise the entry and I stand by it. :)

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  2. 45 votes
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    3 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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    Ahmet Mete ÇOM commented  · 

    This is also a very good idea, because it will have to include lots of maths, which is usefull in many more ways than just physics.

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  3. 122 votes
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    9 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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    Ahmet Mete ÇOM commented  · 

    This is a must. It also includes many other requests on the voice list as a whole, and also would be a base for future referances. You can say things like, "remember how we made a small GUI system for our game? In this tutorial, we are going to expand it!"

    Ahmet Mete ÇOM supported this idea  · 

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