RB WhitakerAdminRB Whitaker (Supreme Allied Commander, RB Whitaker's Wiki)

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  1. 1 vote
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      1 comment  ·  General  ·  Admin →

      Based on your email address, I doubt this is going to get through to you. But I'm going to try anyway...

      The website looks good in Chrome, which I usually use. I've also tried it out in IE and Firefox and I'm not seeing the problems you pointed out.

      Is there any chance you can get me a little more information to go off of? For example, can you tell me what resolution you're running at, which browser you're using, and perhaps even send me a screenshot of the problem?

      I just can't reproduce this error.

    • 1 vote
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        1 comment  ·  General  ·  Admin →

        I don't know how I missed this a year and a half ago, but this is definitely a good example of how a write-only property could be used. You drop it in, never to see it in that form again. (Though it might resurface in a different form in a PasswordHash property elsewhere.)

      • 3 votes
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          0 comments  ·  General  ·  Admin →
          RB WhitakerAdminRB Whitaker (Supreme Allied Commander, RB Whitaker's Wiki) supported this idea  · 
        • 1 vote
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            1 comment  ·  General  ·  Admin →

            I think this suggestion needs some more clarity. What Windows APIs are you referring to? There's a million of them. Windows Forms? WPF? Win32?

          • 7 votes
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              3 comments  ·  General  ·  Admin →

              XNA has a StorageContainer class. https://msdn.microsoft.com/en-us/library/Microsoft.Xna.Framework.Storage.StorageContainer.aspx

              Not sure if MonoGame also has it or not.

              An interesting idea. Thanks for suggesting it!

            • 9 votes
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                2 comments  ·  General  ·  Admin →

                By the way, there's a start to this here: http://rbwhitaker.wikidot.com/post-processing-effects. I'll admit, it's a very long way away from glow and lightning.

                Feel free to add suggestions for specific 2D shaders in a comment, if you vote for this idea!

              • 6 votes
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                  2 comments  ·  General  ·  Admin →

                  This is another one I've been asked about in the past. It's not terribly difficult, but you definitely have to go about the drawing of it it in a different way.

                  Great suggestion. Thanks!

                • 1 vote
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                    1 comment  ·  General  ·  Admin →

                    Interesting idea. So your suggestion is rooted in providing some guidance on hexagonal grids? Or is it much broader? Including all of the things that could come up in wargames?

                  • 85 votes
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                      9 comments  ·  General  ·  Admin →

                      The response to this has be much higher than I had anticipated. Some of the other ideas on here, I knew would be popular. But this one is a surprise. There’s a lot of complexity in opening this kind of thing up, but it’s impossible to ignore all of the votes here. So I’ll be taking a look at the issues and trying to sort out the complex issue. Please continue voting for this if you like this idea (I don’t want to mess up the vote count because I responded).

                      Lastly, if you’re interested in participating, either in the form of writing tutorials, or in the form of helping me decide what form this should appear in on the site, please get in touch with me, and I’ll start bouncing some ideas off of people.

                      Keep in mind that even if everything gets sorted out, and I move forward…

                      I'm putting together some details on how I envision this being implemented. I'll send you guys the details when I can, but to address the concerns that a couple of people have had, my intention right now is to have user-submitted tutorials (a) in a separate category algothether, (b) clearly labeled at the top as being written by a user (including their name) and (c) I expect that there will be a review process in place so that the tutorials are relevant, interesting, and well done.

                      But I'll get you guys the details and get feedback from all of you before doing anything crazy, I promise!

                      To address Kenneth's point, that is something I've been worried about myself, and it is what has stopped me from opening the site up to that in the past. But it is quite clear from this proposal that this is something people would love to see, so I don't want to eliminate the idea simply because "it's too hard to do it right."

                      So please keep voting on this idea if you like it, but perhaps also consider leaving some comments that address any of the following points, if you've got any ideas:

                      * How could I make sure that the quality of the tutorials are up to par? (Don't take that the wrong way; I know plenty of people are capable of writing really cool tutorials besides me. I just don't want to scare people away from the site because of one crummy tutorial.

                      * How will the tutorials be maintained when the technology advances? Things change quickly in the software world, and it takes a lot of effort for me to maintain my own tutorials, let alone a lot of other people's. What happens if a person isn't around to update their tutorial when changes are needed?

                      * How many people actually want to *write* tutorials? Or is it just that people know I'm heavily loaded already, and wish somebody else would jump in and write some additional tutorials?

                      * What kinds of topics would be considered "on-topic" for other people's tutorials? If someone wants to put together some Unity tutorials, is that OK? If someone wants to put together some Ogre3D tutorials, is that OK? What about GPGPU?

                      * What kinds of rewards would somebody want for writing tutorials? A link to their site, maybe?

                    • 32 votes
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                        4 comments  ·  General  ·  Admin →

                        Marcus brings up lots of good points.

                        Unlike, say, 3D graphics, it will be difficult to write AI tutorials that will be of general use. But I've thought about it a lot, and I think there might be a few good "guiding principles" or "common tricks" that might be worth discussing. As you mention, it would be hard to cover all possible scenarios effectively, but I think there's still room for something of value in there anyway.

                        As for the second point, I tend to agree with Marcus. My gut tells me that there are plenty of other ideas that would be meaningful to more people. But part of the purpose of this site is to get a feel for what's actually meaningful to people. I'm learning really quickly from the feedback that I've received so far is that I don't necessarily have that great of an idea of what's truly going to be the most helpful. (Case in point: I'm not surprised to see the "Upload a small but complete game" item getting votes, but I'm surprised it is getting *so many*.) So I'm definitely happy to see AI tutorials on here for people to vote on. Without it, it might be hard to judge just how useful it will be to people.

                        To Marcus's point, though, when/if you vote on this, I'd love for you to leave a comment with some ideas on what types of AI you'd like to see covered. When it comes time to making these tutorials, I'd love to have a clearer picture of what people would like addressed to maximize my time.

                      • 9 votes
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                          0 comments  ·  General  ·  Admin →
                        • 1 vote
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                            1 comment  ·  General  ·  Admin →
                            RB WhitakerAdminRB Whitaker (Supreme Allied Commander, RB Whitaker's Wiki) supported this idea  · 
                          • 37 votes
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                              0 comments  ·  General  ·  Admin →
                            • 8 votes
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                                0 comments  ·  General  ·  Admin →
                              • 42 votes
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                                  2 comments  ·  General  ·  Admin →
                                • 1 vote
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                                    1 comment  ·  General  ·  Admin →
                                    RB WhitakerAdminRB Whitaker (Supreme Allied Commander, RB Whitaker's Wiki) supported this idea  · 
                                  • 1 vote
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                                      0 comments  ·  General  ·  Admin →
                                    • 89 votes
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                                        1 comment  ·  General  ·  Admin →
                                      • 16 votes
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                                          0 comments  ·  General  ·  Admin →
                                        • 8 votes
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                                            1 comment  ·  General  ·  Admin →
                                            RB WhitakerAdminRB Whitaker (Supreme Allied Commander, RB Whitaker's Wiki) supported this idea  · 
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