I think you should ...

Create more collision detection tutorials.

You have some *very* simple collision detection tutorials, but I'd love to see them expanded. It just talks about sphere/sphere collisions. As a starting point, can you help me figure out how to determine if a point is in a sphere or if a point is in a bounding box? And what if the bounding box isn't axis-aligned?

40 votes
Vote
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    I agree to the terms of service
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    AdminRB Whitaker (Supreme Allied Commander, RB Whitaker's Wiki) shared this idea  ·   ·  Admin →

    1 comment

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      I agree to the terms of service
      Signed in as (Sign out)
      Submitting...
      • Joe commented  · 

        I think it would be interesting if you wrote some tutorials on one of the MonoGame compatible NuGet packages that handle collision detection. I see CollisionGrid, CollisionBuddy, FarseerPhysics, MonoGame.SceneGraph, they all look like they might make collision detection easier.

      Feedback and Knowledge Base